Our Journey Continues
Some requirements or outcomes are not yet mapped.
The planets in No Man's Sky are vast, but players tended to jump in their ship even for short-distance journeys. We wanted to find a way to make planetary traversal fun, and fast. Several of the team had worked on racing games like Burnout or Need for Speed at EA, and we had a lot of experience with vehicles from our first game Joe Danger! So it was really exciting to introduce sci-fi themed vehicles to the No Man's Sky universe.
In Pathfinder, we added buggies, hovercrafts, and a heavy-duty armoured truck. We deepened a number of existing systems too, introducing base uploads and new weapon types, and a Permadeath mode for extreme challenge seekers. Making our generation keep up with these new vehicle speeds was a particularly difficult but fun challenge.
Some requirements or outcomes are not yet mapped.
Dialogue Category
Mission Objective
Derived connection — not independently verified.