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Hello Games

None dialogue

Synthesis was an effort to consolidate, tidy and polish the game across the board, in response to the most frequent requests from the community. Addressing player feedback isn't always straightforward, and some solutions might not always lead to the best result, so we designed Synthesis' features with a lot of thought and care. Remembering back it's funny to think there was a time before you could drag and drop items in the inventory, when you could only own one Multi-Tool, and when you couldn't undo terrain manipulations.

Two weeks later we released something very different: the Bytebeat audio synthesiser for bases. This was a passion project dreamed up by one of our coders and our audio director. We always knew it would be a niche feature, but even now the creative players who engage with it continue to regularly bring us joy, 7 years later.

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Our Journey Continues

Some requirements or outcomes are not yet mapped.

Details

Race
None
Options
1
Progressive
Yes
Public Subtitle
None dialogue · Variant 8
Interaction Type
None
Identity Collision
Yes
Requires Scan Event
Interaction Category
Default
Provenance Disambiguation
?D_S23_BYTEBEAT_LOG

Connections (2)