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Hello Games

None dialogue

After the physics tech we'd developed for Voyagers, we were hungry to add more physical elements to the gameplay of No Man's Sky. Remnant was originally conceived with the plan to use multiple physics worlds for loading cargo into your exocraft - the same technology that allows players to stand inside a Corvette and not get jettisoned into space when it moves.

We tried that... it was ok... but we struck upon something much more fun. Introducing a gravity gun we embraced the chaos of physics and allowed the cargo to jiggle and bounce with the movement of the Colossus - and sometimes have precious cargo fall out. As we saw at launch, there were some great moments during development of precious cargo rolling down hill at the last moment.

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Our Journey Continues

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Details

Race
None
Options
1
Progressive
Yes
Public Subtitle
None dialogue · Variant 34
Interaction Type
None
Identity Collision
Yes
Requires Scan Event
Interaction Category
Default
Provenance Disambiguation
?D_S23_REMNANT_LOG

Connections (2)