Our Journey Continues
Some requirements or outcomes are not yet mapped.
After the physics tech we'd developed for Voyagers, we were hungry to add more physical elements to the gameplay of No Man's Sky. Remnant was originally conceived with the plan to use multiple physics worlds for loading cargo into your exocraft - the same technology that allows players to stand inside a Corvette and not get jettisoned into space when it moves.
We tried that... it was ok... but we struck upon something much more fun. Introducing a gravity gun we embraced the chaos of physics and allowed the cargo to jiggle and bounce with the movement of the Colossus - and sometimes have precious cargo fall out. As we saw at launch, there were some great moments during development of precious cargo rolling down hill at the last moment.
Some requirements or outcomes are not yet mapped.
Dialogue Category
Mission Objective
Derived connection — not independently verified.