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I approach the lost Traveller. Their skin is translucent, as if they were not truly there...

Diplomats dialogue

I approach the lost Traveller. Their skin is translucent, as if they were not truly there...

Irrevocably – kzkzzt – corrupted corrupted corrupted. Take, please – final proof we existed – that – that –

The strange being tries to hand me something. But whatever it is, it is immaterial, shimmering in and out of existence. The lifeform begins to cry, despairing at their own impending disappearance. For a moment I see another universe, a place utterly unlike anything I have ever encountered.

Dialogue choices

Stay with them until the end

A life and a universe are consumed in a blaze of white, and yet the lifeform is still here, apparently unaware of anything that just occurred. As I leave, they ask if I have received any troubling readings. They are afraid something is happening to their world...

Ask what is happening

They tell me that there was an experiment. There were some who doubted if their universe was real, if the world was just a dream. They did not mean for any of this to happen. They begin to shake as the white space approaches, beseeching me, imploring me not to repeat their mistake... ...and just like that, the vision recedes. We both stand here as if nothing has happened. As I leave, they ask if I have received any troubling readings. They are afraid something is happening to their world...

Ask the stranger’s name

The stranger whispers through their tears. I know it made a sound, but the memory seems to immediately disappear from my mind. I try again, and again, and the stranger grows frantic at my inability to remember them. Time and space slip away... and just like that, the vision recedes. We both stand here as if nothing has happened. As I leave, they ask if I have received any troubling readings. They are afraid something is happening to their world...

Leave

Details

Race
Diplomats
Options
4
Progressive
Yes
Public Subtitle
Diplomats dialogue · Variant 12
Interaction Type
NPC
Identity Collision
Yes
Requires Scan Event
Interaction Category
Default
Provenance Disambiguation
FTH_NPC_2

Connections (1)